The new capital of Egypt, city of Ramesses the Great, center of northern power.
Pi-Ramesses ("House of Ramesses") is Pharaoh's gleaming new capital in the eastern Nile Delta. Built on the site of the older city of Avaris, it represents the height of New Kingdom ambition and power. Unlike ancient Memphis or distant Thebes, Pi-Ramesses sits close to Egypt's Asiatic territories, allowing the pharaoh to respond quickly to threats or opportunities in Canaan and beyond.
The city is vast, wealthy, and intimidating. Temples to the gods rise alongside the royal palace. Military barracks house chariot squadrons and infantry units ready for campaigns. Administrative buildings swarm with scribes managing the empire. Markets overflow with goods from across the known world.
For a Canaanite merchant from Ashkelon, Pi-Ramesses is both opportunity and danger—the heart of Egyptian power, where the greatest contracts might be won but where offending the wrong official could mean ruin.
Unlike other Egyptian cities, Pi-Ramesses frequently hosts Pharaoh himself. The palace complex dominates the city, and when Ramesses is in residence, the entire city revolves around royal activities—religious ceremonies, military reviews, audiences with foreign envoys, and administrative decisions.
Foreign merchants generally cannot approach Pharaoh directly, but those with exceptional goods or services might gain an audience through the right intermediaries. Palace officials wield immense power and expect appropriate deference (and gifts).
Pi-Ramesses is headquarters for Egyptian military operations in Asia:
This military presence creates opportunities:
Pi-Ramesses is the northern administrative capital. Viziers, treasurers, and bureaucrats manage Egypt's empire from here:
The bureaucracy here is even more elaborate than at Pelusium. Everything requires permits, documents, and fees. But unlike Pelusium's frontier character, Pi-Ramesses offers access to higher authorities—appeals are possible, important contracts can be negotiated, and those who navigate the system successfully can gain valuable official recognition.
The markets of Pi-Ramesses are spectacular:
Goods available:
Merchant opportunities:
Challenges:
Massive temples dominate Pi-Ramesses:
The temples are economic powers, controlling vast estates and engaging in trade. Temple officials can be valuable contacts—or dangerous enemies. Foreign merchants are expected to show respect and make appropriate offerings.
Pi-Ramesses hosts merchants and diplomats from across the known world:
The foreign quarter offers:
For an Ashkelon crew making their first visit, the foreign quarter is where you start—find other Canaanites, learn the local customs, and get advice before venturing into Egyptian parts of the city.
From Pelusium, Pi-Ramesses lies upriver (westward) in the Delta. The journey can be made:
Most first-time merchants hire local transport from Pelusium rather than risk navigating Delta waterways themselves.
For a Canaanite merchant crew:
Opportunities:
Risks:
When to go:
Pi-Ramesses is not for a crew's first voyage. Master Pelusium first, build capital and connections, then attempt the capital when you're ready to play in the highest stakes game.
Ramesses II is building monuments, consolidating power, and maintaining the peace treaty with the Hittite Empire. The city grows constantly—new construction, new temples, new administrative buildings. This creates demand for materials and labor, but also means constant change in who holds power and influence.
Merchants who prove valuable during building projects can gain lasting relationships. Those who fail to deliver when the palace needs something may be ruined.