Sigmund
Status
Deceased Player Character - Killed during escape from Zaragoza
Overview
Young adventurer who valued cross-cultural learning and friendship. Sigmund was mentored by Bjorn and sought to bridge the gap between Norse and Iberian cultures. He prioritized the protection of his companions and collective survival, always seeking guidance when facing difficult decisions.
Beliefs
- "Having earned the respect of the Vikings, Sigmund sees value in learning from and befriending those of other cultures."
- "The supernatural is real and if we interact with them in a noble way they can aid us on our quest like Mustafah did."
- "Loyalty to my newfound friends is important, but I must also strive to alleviate suffering in the world and make a positive impact on the lives of others."
Instincts
- "When faced with a difficult decision or an unfamiliar situation, I will seek guidance from my companions, consider their perspectives, and learn as much as I can."
- "In the heat of battle or when witnessing injustice, I will prioritize the protection of my companions and work to ensure our collective survival, while also intervening to make things right."
Attributes (at time of death)
- Will: B3 (exp: 3, difficult: 1, challenging: 1)
- Power: B2 (exp: 2, challenging: 1)
- Agility: B5 (exp: 5, difficult: 2)
- Perception: B4 (exp: 4, difficult: 1)
- Forte: B3 (exp: 3, difficult: 1, challenging: 1)
- Speed: B5 (exp: 5)
- Health: B2 (exp: 2, difficult: 1, challenging: 1)
- Steel: Open (exp: 3, difficult: 2, challenging: 1)
Key Skills
- Sword (B2, difficult: 1, challenging: 1)
- Foreign Languages (B2, difficult: 1, challenging: 1)
- Observation (B3, difficult: 1)
- Soothing Platitudes
- Field Dressing (B2, routine: 1, difficult: 1, challenging: 1)
- Bow (learning)
- Meditation (learning)
- Survival
- Inconspicuous
- Brawling (learning)
Background
- Age: 14
- Stock: Man
- Lifepath: Village Born, Runner
- Homeland: Eastern Iberia
Young Sigmund represented the bridge between cultures, having earned the respect of Norse warriors while maintaining his roots in Iberian society. His youth and eagerness to learn made him a natural student to Bjorn's mentorship.
Supernatural Encounters
Sigmund had encountered someone or something called "Mustafah" who he believed was supernatural and had aided the party. This experience shaped his second belief about the supernatural being real and capable of helping those who interact with them nobly.
Death
Sigmund was killed during the party's dramatic escape from Zaragoza following the assassination of the Emir's nephew. The party:
- Infiltrated via abandoned tunnels beneath the fortress
- Encountered and eliminated bandits in the tunnels
- Attempted to bluff their way through the fortress (failed)
- Engaged in combat with guards
- Killed the prince
- Set fire to the building
- Escaped with multiple witnesses
Sigmund died during this chaotic escape, likely in combat with the guards or during the flight from the burning building.
Anansi Connection
Following Sigmund's death, there are indications of a connection to Anansi, the West African trickster god associated with spiders, stories, and wisdom. The exact nature of this connection remains mysterious - whether Anansi possessed Sigmund's body, claimed his spirit, or intervened in some other way is unclear. This supernatural involvement may be connected to Sigmund's belief in benevolent supernatural beings like Mustafah.
Legacy
Sigmund's death marked a significant turning point in the campaign, particularly affecting Bjorn's character arc and beliefs about protecting and mentoring the young. The mysterious Anansi connection adds an additional layer of supernatural significance to his passing.