When: ~1250 BCE, late Bronze Age at its height, collapse still decades away but omens darkening
Where: Bet-Marim, a small Canaanite fishing village south of Ashkelon, Egyptian-influenced territory
Players: First-time traders from the village, about to make their initial run to Ashkelon
First trip to Ashkelon to meet a contact (friend of a retired local seaman), learn the ropes, establish the relationship
Return home to find the village elders have salvaged an Egyptian shipwreck—bulk trade goods plus canopic jars from someone important
Village suggests the players' new Ashkelon contact might know how to move the goods
Players return to Ashkelon, now complicit in something dangerous
Background characters the players notice but don't engage—faces that become relevant when they need shady buyers later
Keep these NPCs visible but distant during the first session. They should feel like part of the scenery of Ashkelon's docks and markets, so when the players need to find someone who can move stolen Egyptian goods, they'll remember seeing these figures.