# The Wine-Dark Sea - Campaign Overview ## Setting **Late Bronze Age Mediterranean & Near East, circa 1250 BCE** The height of Bronze Age civilization. Great palaces rise in Mycenae, Knossos, and Ha
The famed adventurer [[Bjorn Bjornsson]]'s company has returned from their expedition to the eastern continent, hunting down any [[Dragonswarm|dragons that may exist there]]. The fact that he's come b
The **Stone Council** was the leadership group of [[Old Gods]] in ancient times, before they were usurped by [[Eramos]] and the [[Akkosian Pantheon]]. ## History The Stone Council ruled over the mor
# The Stone Council ## Overview The Stone Council was a leadership group of the [[Elders#The Old Gods|Old Gods]] that governed before [[The Usurpation of the Old Gods]]. Members of the Stone Council
# The Beleaguered Gods ## Overview The Beleaguered Gods are the [[Elders#The Old Gods|Old Gods]] of [[Tarras]] who survived [[The Usurpation of the Old Gods]] and returned to the world after twelve c
# Power Sphere The Power Sphere is one of the four fundamental aspects of reality in [[The Twenty Domains]] magic system of [[Tarras]]. It represents raw forces and energies—the fundamental powers th
# Matter Sphere The Matter Sphere is one of the four fundamental aspects of reality in [[The Twenty Domains]] magic system of [[Tarras]]. It represents physical substance and manipulation—the realm o
# Mind Sphere The Mind Sphere is one of the four fundamental aspects of reality in [[The Twenty Domains]] magic system of [[Tarras]]. It represents consciousness, perception, and conflict—the realm o
# Life Sphere The Life Sphere is one of the four fundamental aspects of reality in [[The Twenty Domains]] magic system of [[Tarras]]. It represents living things, vitality, and mortality—the essence
# Destruction **Domain:** [[Ruin]] × [[Power Sphere]] Destruction is one of [[The Twenty Domains]] of magic on [[Tarras]], representing the intersection of the [[Ruin]] Elder's domain of entropy and
# Doom **Domain:** [[Luck]] × [[Power Sphere]] Doom is one of [[The Twenty Domains]] of magic on [[Tarras]], representing the intersection of the [[Luck]] Elder's domain of chance and fortune with t
# Weather **Domain:** [[Fate]] × [[Power Sphere]] Weather is one of [[The Twenty Domains]] of magic on [[Tarras]], representing the intersection of the [[Fate]] Elder's domain of meaning and purpose
# Light **Domain:** [[Preservation]] × [[Power Sphere]] Light is one of [[The Twenty Domains]] of magic on [[Tarras]], representing the intersection of the [[Preservation]] Elder's domain of buildin
# Shadow **Domain:** [[Void]] × [[Power Sphere]] Shadow is one of [[The Twenty Domains]] of magic on [[Tarras]], representing the intersection of the [[Void]] Elder's domain of absence and emptiness
# Alteration **Domain:** [[Ruin]] × [[Matter Sphere]] Alteration is one of [[The Twenty Domains]] of magic on [[Tarras]], representing the intersection of the [[Ruin]] Elder's domain of entropy and
# Enhancement **Domain:** [[Luck]] × [[Matter Sphere]] Enhancement is one of [[The Twenty Domains]] of magic on [[Tarras]], representing the intersection of the [[Luck]] Elder's domain of chance and
# Telekinesis **Domain:** [[Fate]] × [[Matter Sphere]] Telekinesis is one of [[The Twenty Domains]] of magic on [[Tarras]], representing the intersection of the [[Fate]] Elder's domain of meaning an
# Creation **Domain:** [[Preservation]] × [[Matter Sphere]] Creation is one of [[The Twenty Domains]] of magic on [[Tarras]], representing the intersection of the [[Preservation]] Elder's domain of
# Ward **Domain:** [[Void]] × [[Matter Sphere]] Ward is one of [[The Twenty Domains]] of magic on [[Tarras]], representing the intersection of the [[Void]] Elder's domain of absence and emptiness wi
# War **Domain:** [[Ruin]] × [[Mind Sphere]] War is one of [[The Twenty Domains]] of magic on [[Tarras]], representing the intersection of the [[Ruin]] Elder's domain of entropy and destruction with
# Illusion **Domain:** [[Luck]] × [[Mind Sphere]] Illusion is one of [[The Twenty Domains]] of magic on [[Tarras]], representing the intersection of the [[Luck]] Elder's domain of chance and fortune
# Mind **Domain:** [[Fate]] × [[Mind Sphere]] Mind is one of [[The Twenty Domains]] of magic on [[Tarras]], representing the intersection of the [[Fate]] Elder's domain of meaning and purpose with t
# Nature **Domain:** [[Preservation]] × [[Mind Sphere]] Nature is one of [[The Twenty Domains]] of magic on [[Tarras]], representing the intersection of the [[Preservation]] Elder's domain of buildi
# Time **Domain:** [[Void]] × [[Mind Sphere]] Time is one of [[The Twenty Domains]] of magic on [[Tarras]], representing the intersection of the [[Void]] Elder's domain of absence and the spaces bet
# Death **Domain:** [[Ruin]] × [[Life Sphere]] Death is one of [[The Twenty Domains]] of magic on [[Tarras]], representing the intersection of the [[Ruin]] Elder's domain of entropy and destruction
# Protection **Domain:** [[Luck]] × [[Life Sphere]] Protection is one of [[The Twenty Domains]] of magic on [[Tarras]], representing the intersection of the [[Luck]] Elder's domain of chance and for
# Divination **Domain:** [[Fate]] × [[Life Sphere]] Divination is one of [[The Twenty Domains]] of magic on [[Tarras]], representing the intersection of the [[Fate]] Elder's domain of meaning and pu
# Life **Domain:** [[Preservation]] × [[Life Sphere]] Life is one of [[The Twenty Domains]] of magic on [[Tarras]], representing the intersection of the [[Preservation]] Elder's domain of building a
# Conjuration **Domain:** [[Void]] × [[Life Sphere]] Conjuration is one of [[The Twenty Domains]] of magic on [[Tarras]], representing the intersection of the [[Void]] Elder's domain of absence and
# The Elders Little is known about the Elder Powers, save that they represent the primal forces and currents of the universe. They are believed to be the prime source of magicks in [[Verden]], but ex
# Divinity and Magic on Tarras Magic and faith are one and the same on [[Tarras]]. There is no separation between divine power and arcane power—all magic flows from the gods, and all gods derive thei
# The Twenty Domains The magic system of [[Tarras]] is built on a 5×4 matrix of [[Elders]] and Spheres, creating 20 distinct domains of divine power. Each domain is presided over by a single god, and
The dominant and official religion of the [[Reign]], the Church of the Five holds the titular Five Gods as the creators and rulers of the known universe. **The Five Gods** In descending order of div
The Elves of the Far Continent (*Yorélië* in Elven) are the most culturally distinct of the four known races of [[Verden]]. Worshiping [[Ohtar the Immaculate]], the Elves exist in scores of tribes thr
The Companies of the [[Battleborn]] are self-governing bands of mercenaries that operate across the known world, serving various purposes and aims. The focus of a given Company varies widely with the
The dominant and official religion of the [[The Reign of Man|Reign]], the Church of the Five holds the titular Five Gods as the creators and rulers of the known universe. ## The Five Gods In descend
The First Empire (AS 100 – AS 2041) was a trade network that connected the [[Humans|Human]], [[Battleborn]], and [[Vervlokt|Halfling]] cities of the southern half of the Continent with those on the Ou
Though it is one of the largest Companies, little is known about the Company of the East, whose Dwarves refer to themselves as 'the Wayfarers'. The only point of note to the wider world is that the Se
Known to the rest of the world as Halflings, the Vervlokt are a diminutive race of traders, merchants, and sailors. They reside in [[Halfling Plots|Plots]], small districts on the periphery of many hu
The [[Battleborn]] of the Grey Company are known to excel at stealth and misdirection. They are stalkers, thieves, and assassins, and it is well-understood that if you see a Grey Dwarf with her hooked
The [[Vervlokt|Halfling]] system of the Plot is one of both social and political separation from other races. A plot is a small ghetto on the edge of or very close by a [[Humans|Human]] or [[Battlebor
The Reign of Man is the current major [[Humans|human]] civilization in the world. The Reign is an autocratic theocracy, ruled forcefully but peacefully by the [[Church of the Five]]. It has existed in
The Dwarves, also known as Battleborn, are a disparate and widely-varying people. Socially and politically, they are divided into at least 50 [[Battleborn Companies|Companies]]; functionally independe
The supernatural threat of Infernus, the demon summoned by [[Brother Thomas]], and the madman who may believe he IS the demon. ## The Summoning A century ago, [[Brother Thomas]], the last surviving m
The race to claim stolen wealth hidden in ancient Roman ruins by [[Halfdan the Red]] and [[Fatima al-Rashid]]. ## The Hidden Wealth [[Halfdan the Red]] and [[Fatima al-Rashid]] have been embezzling f
The Caliphate's surveillance operation against [[Alaric]], conducted by their agent [[Bruna]]. ## The Operation [[Bruna]] has been assigned by the Caliphate to maintain surveillance on someone identi
The complete severing of [[Alaric]] from his intelligence handlers, marking his transformation from spy to bandit. ## The Final Letter After months of silence from [[Alaric]] (formerly "AdT") regardi
The unresolved mystery of "G," the high-value assassination target that multiple intelligence networks are pursuing across Iberia. ## The Target "G" is an unidentified individual making covert entrie
[[Jean-Luc]]'s assignment from the Frankish intelligence network to eliminate William of Aquitaine. ## The Mission [[Jean-Luc]], a Frankish spy and operative, has been tasked with finding and removin
The secret affair and embezzlement scheme between [[Halfdan the Red]] and [[Fatima al-Rashid]], threatening to expose both if discovered. ## The Affair [[Halfdan the Red]], a Norseman in service to t